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GAMES

RIVAL SCHOOLS
United by Fate

Copyright © 1998 Capcom
PlayStation, 1 or 2 Players
Fighting
$49.95

—by Charles McCarter







RIVAL SCHOOLS is the domestic release of JUSTICE GAKUEN, another in a long line of fighting games from Capcom. However, this one is in 3D and features an all-new cast of characters, so it's not just another "sequel."
  The story is simple, as they always are: something is happening in high schools all over the world. Students are disappearing and the adults can't get to the bottom of it. As a result, the students decide to take matters into their own hands. Let the fighting begin.
  The player chooses a main character and a "sub" character. This second character can be called on to perform a special tag-team move. Also, at the end of the round, the player has the option to switch to his sub-character to fight the next round. Special moves are most often a double-team attack, but sometimes they raise life or the power gauge, depending on the character.
  Most of the characters are high school students, and all of them seem to have some sort of specialty. Natsu, for example, is a volleyball player, while Roberto's game is soccer, Roy plays football and Tiffany is a cheerleader. Their attacks all involve their sport in some way. It certainly makes for a unique set of special attacks. One nice touch was the inclusion of STREET FIGHTER's Sakura in this game. After all, she is a high school student.
  Some of the characters are easier to use than others, but that's part of the challenge. Batsu is a good all-around fighter, while some of the more specialized characters take some getting used to. Each character has strengths and weaknesses. For example, Roy is very strong but rather slow, and Kyoko, the school nurse, has very strong kick attacks.
  There are only four buttons here, instead of the usual six; they are: light and strong punch and light and strong kick. Each character has special moves and at least two supers, and of course there is the tag-team move. But much of the game is centered upon aerial hits. The best type of combo in this game is to launch your opponent into the air and then immediately follow up with an aerial assault, which will do maximum damage.
  Throws are another important part of this game, and they do a fair amount of damage. Doing them is a little tricky, however, as it involves pressing multiple buttons at the right time, but it is a skill that is necessary in one is to survive.
  This game comes with a second disc containing the "Evolution" version of the game. The original release was something of a "grow your own fighter" game, where in true RPG format you made choices and those choices determined your fighter's strength and weaknesses. However, this seems to have been too much for Capcom (or maybe they thought it wouldn't sell), so the US Evolution version is merely another straight fighting game. There are a couple of extras on this disc as well, including some hidden (and some not hidden) mini sports games that are entertaining.
  The art for the 3D is nicely done, except during the character's winning pose. When the camera zooms in to do a close up of the face, it seems a little fuzzy and kind of blocky. A minor complaint, but it is noticeable.
  Whereas in Japan, RIVAL SCHOOLS was a different kind of game, the US release is still essentially a straightforward fighting game. Not that that's bad, but it would have been nice to see RIVAL SCHOOLS in its entirety. It's a good fighting game, but it's just not that different from everything else that's available at the moment.

Rating: *** out of 4


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